Each item you find (and click on) will appear on your Bonus Sculpture screen. The eleven small, innocuous items are scattered throughout Kuvaq, the Junk Mines, and the Lower Ascension Station, hidden in the scenery. This area is connected to an achievement called "Junkyard King:" the idea is that on your travels, you will collect the parts needed to complete the work of repurposed art depicted on the Junkyard King icon. On the Main Menu, you'll see a button marked "Bonus " if you click that, you'll find another button marked "Sculpture." If you click that button, you may see a sculpture, or some scattered junk, or a blank wall - it all depends on what you've done in-game so far. All rights reserved on that word i just made up. However, extensive hints are difficult to work into a walkthrough without making it REALLY long and requiring readers to mouse over a LOT of spoiler text (which is unsearchable, making the guide MUCH harder to use), so perhaps a separate "cluethrough" is in order to do that up right. I've also made an effort to provide hints to tip you over the edge of figuring out a problem yourself before being handed the answer. Please note that this method does not always provide the fastest way through the game, if that's what you're looking for. Therefore, i tried to organize this guide in such a way that you can search it for the obstacle you're trying to get past (like getting the Headphones for example) and find all the information you need to pass it collected right there without having to do very much additional rummaging around. i don't care if the guide offers easy solutions to all my real life's real problems, screw that. Not to mention that in at least 3 instances (across several different guides, to be fair), i found information that was flat-out wrong.And then there was that annoying one in which every other instruction had the phrase "go ahead and" tacked on at the beginning. I was also thwarted by minigame "help" that assumed you hadn't even tried to work it out on your own at all, and therefore only needed to be given a series of blind clicks to get through a practice sort of like giving someone driving directions while specifying neither the start point nor the street address of the destination. Worse, there were occasionally two actions that needed to be performed, but the first was described in a completely separate part of the guide and not mentioned anywhere in the vicinity of the hurdle that blocked my path, leaving me totally baffled as to why the second action didn't work. So for example, when it turned out that my problem was an item i'd missed, i then had to go digging around in other parts of the guide to figure out where that item came from. I'm guessing i'm not the only one who does it that second way. When referring to other guides, i found information to be grouped in a way that catered to readers who were following them to the letter start to finish, whereas i was only checking here and there to get past specific frustrations. Why ANOTHER walkthrough?I created these Deponia: The Complete Journey guides (links to the others are at the end, under "Next.!") based on my dissatisfaction with the way other walkthroughs are organized.
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